Media ArchitectureDigitalContentImmersiveMultimedia
xR with Dubfire
Virtual habitat inside medieval art

As part of the Sonic Cloisters initiative, we joined forces with Dubfire yet again to create a one-of-a-kind xR visual experience, this time using state-of-the-art xR technology to mix reality and ‘virtuality’ in a 1-hour cohesive live stream.

Blending between the real and virtual

With a little amount of time ( approx. 3-weeks ) we created a 5-chapter narrative for the one hour performance. Blending between the real and virtual, we seamlessly weave futuristic, Blade Runner inspired architecture, virtual lasers, mocap characters interacting with the Chapter House, and absolutely epic virtual zooms.

Moving xR out of controlled environment

Another challenge to achieving the visual concept was moving our xR rig onto the museums floor. For this experience we used stYpe to track the camera position with our Blackmagic setup on a dolly.

We collaborated closely with the team at Bespoke Studios to orchestrate an ideal movement and positioning of the dolly throughout the performance.

Composition and Performance: Dubfire
Venue: The Met Cloisters
Video Team: Bespoke Studios
Creative Director: Kamil Nawratil
Director of xR production: Javier Cruz, Ben Forest
UE4 developer: Pasakorn Nontananadh, Emilio Ramos
LED lighting: Lightworks Interactive
Photogrammetry: MYND Workshop
Lighting: See Factor
Photography: Sasha Bianca, Rory Higginson

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00:00:00
BROOKLYN NYC
46°
Oct 16/2024
LEGAL