We divided the content library into themes: Sands, Squishies, Swarms, Objects, Growth, Interactive, and Data Streams. On top of the large library of CG visuals we’ve also added interactive and data-driven content.
Our programmers also created an application to control the visuals from a mobile device to schedule, and adjust what type of content would play and when.
Working during a pandemic added a layer of trickery to the project. With the team out of the studio, we had to manage collaboration, critiques, and pipeline remotely.
With this commission we pushed ourselves into more advanced, high-quality CG setups to create the surreal moments for our client and visitors to their residence.
We worked closely with the owners of the Watermill 1 residency. This tight collaboration led to unexpected but satisfying results, pushing our designers out of their comfort zones.