With a little amount of time ( approx. 3-weeks ) we created a 5-chapter narrative for the one hour performance. Blending between the real and virtual, we seamlessly weave futuristic, Blade Runner inspired architecture, virtual lasers, mocap characters interacting with the Chapter House, and absolutely epic virtual zooms.
Our team designed the show graphics almost entirely in Unreal Engine and Disguise. Our big ‘magic trick’ for the show was to use a photogrammetry scan of the Chapter House as a replica within Unreal Engine.
During the show we mixed the real and virtual ( photogrammetry ) worlds seamlessly using set extensions and AR to bring out detail of the art as well as augment it with stunning visual concepts.
Another challenge to achieving the visual concept was moving our xR rig onto the museums floor. For this experience we used stYpe to track the camera position with our Blackmagic setup on a dolly.
We collaborated closely with the team at Bespoke Studios to orchestrate an ideal movement and positioning of the dolly throughout the performance.